![]() Panzer Elite units are broken into small groups of three or so infantry. In response, the British issued an artillery barrage using its mobile M7 Priests, scoring a lucky hit on the beastly tank and disabling its gun. In one scene, a massive Jagdpanther tank-described as a "tank with an 88 welded to it"-burst through the British front line, arcing shots into trenches and mowing down exposed infantry. All of the elite army's units are able to capture points, including tanks and transports. On the other extreme, the Panzer Elite faction is all about brutal blitzkrieg assaults. These little touches are what allowed Company of Heroes to stand out amidst a sea of bland WW2-themed games, and they continue to impress with the sequel. When the British infantry emerges from their busted ride and marches into enemy territory, their pace slows, the men cautiously moving from building to building, reflecting their shrewd style. Gliders filled with elite British commandos tumble to the ground, the wings of their transports shearing off on the sides of buildings as they careen down city streets. One new special ability is the glider reinforcement, which is called in similar to the way carpet bombing was in the first game, with a landing strip placed on an empty field. Players of the British side obviously won't win a game by sitting down, however. Opponents will need to use weapons like grenades and artillery to smoke out the hidden defenders. Long trench structures can be placed anywhere on the map, with soldiers turning to fire on either side of the line, covering a 360 degree field of fire, and allowing infantry to use their new automatically-fired rifle-grenades from underground. Reflecting their posture during the war, British troops dig trenches and build fortifications on their way to the front lines, resulting in an experience that requires less micromanagement and more careful planning. ![]() ![]() Opposing Fronts remedies this by providing an entire army built around prudent commanding. ![]() In the original Company of Heroes, flag conquering and offensive maneuvers were the name of the game, with defensive strategies tending to lose out in the end. That doesn't sound like much content on the outside, but the new armies alone are distinct enough that they add a significant amount to an already deeply satisfying game. The stand-alone expansion to Relic's excellent period piece Company of Heroes adds two new campaigns, some pretty weather effects, and a pair of armies: the British, and the German Panzer Elite. ![]()
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